![]() Clearly better than Pain's End (the bottom loss is really unimpressive once all the obnoxious low HP / high shield monsters get their 4th HP, or are elite). Picking Watch it Burn at 9, Stilleto Storm at 8 is worth something like 8-16 damage, will apply wounds to as many as 4 enemies, and give your allies an abundance of poison bonuses to finish those 4 guys off with. Similarly to #2, when picking your level 2-8 cards, I think it's really imperative to decide which level 9 card you're going to take and work backwards from there. Perhaps if you also took cards that offered invisibility. In a room with 6 or 7 monsters, you've just jumped into the middle of the crowd and disarmed 3 or 4 of them - congrats, you're going to lose a bunch of health and maybe some of your (already meager) hand, since you're the focus for the rest of the enemies, and possibly get a bunch of negative effects applied. But in 3P/4P games, I think you're really underestimating the value of Watch it Burn, and greatly overestimating Long Con. Long Con is a strong choice in 2P games where you will probably do 8-12 damage (plus modifiers) and all 3 monsters in the room are 1/3 to 1/2 dead (working on the assumption that you're playing at level 3+ monsters). And without the move 5+loot of the first edition, saving up 350 gold to add curse to Long Con isn't nearly as doable, which changes the dynamics of which level 9 card you pick. Maybe in a low level 4P scenario with a lot of enemies you might get enough extra coins to justify displacing better cards, but that goes away fast, and those few extra coins are not going to merit this card sticking around until level 9, as it did in the first edition. Without using boots or enhancing the card, you're getting a single extra square of looting. I'm not even sure that it's the 5th best 1/X card, I might put it more like 7th or 8th, and that's because of the top. The vast majority of people reading this guide will be playing 2nd edition, which means Swift Bow is just not that great. ![]() The elephant in the room was largely ignored. But unlike most of them, I have issues with this writeup. I really enjoy getting another viewpoint, even if I end up doing something different. I just barely didn't have enough time to finish it, so the very last section (on perks, items, and enhancements) is incomplete as I needed to start the stream but promised to post this before I did, so I will come back and finish that last part tonight. I will be playing the Scoundrel using the same build I did in this guide so you can directly see how it works. I decided to start with the Scoundrel because we actually don't have a non-BGG guide from the subreddit that goes to level 9.įinally, if you want to see this guide in action or if you have any questions you'd like to ask me directly about it or any other guide I've written (or just Gloomhaven in general), you can check out my stream which is starting right now (3 pm CEST, 9 am Eastern Time). Hey everyone! It's been a while since I did one of these, but while streaming I've had people regularly asking for more. Remember that whatever is inside the spoiler tags will be completely dark so you should provide some sort of hint/indication before the tags like so:Īnd don't forget when talking about the locked advanced classes that you can also reference them by their numerical order inside the box. "Flairs" helps to categorize your post for easier browsing and searching. Follow the rules laid out in the content creator guidelines. In summary, do not link to products which use Gloomhaven assets without Cephalofair Games' permission. Violating posts or comments will be removed without warning.Īll user posts and comments are expected to follow reddiquette.įollow the third-party products rules outlined here. Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
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